maybe I was playing it wrong, but I'm not really sure what this game is trying to do. The ambition is definitely there, but I can't really tell what to think of the platforming/reaction elements.
I was about to ask where "beats" becomes a factor, and only just noticed while writing this that the clouds move in time with the beat. Is the music supposed to end up being a gameplay element, or just a stylistic choice? if the former, utilize rhythm in the gameplay more noticeably. If the latter, consider changing the title of the game (the title initially had me guessing about rhythm based mechanics)
the combat is a little boring and drawn out, the luck system isn't really a fully fleshed out concept yet, and you really just have to walk right & jump to win.
However, I can see that some heart has gone into style, animation, and music.
I'd definitely encourage the devs to keep working on this game, and hope to see what the end product feels like.
Hey, you're right about the naming choice 'Bullets & Beats' was maybe a poor name choice (however before it was called 'LuckyGame'..^^).
Well we want to make the music have more effect on the gameplay, but we haven't really decided on that. Your points about he luck system & combat not being fully fleshed out is spot on, because we were thinking this aswell. But we will work on it!
Thanks for your great feedback!
Quite fun, addictive. I found myself aiming to beat every achievement. Then, with a breath of relief, I saw the very last one ping. Then I looked down to realize THERE WERE NO NG ACHIEVEMENTS. it was for naught, but I don't really regret it. Game left me satisfied in the end.
If you do somehow update into NG achievements, I personally think the "secret" achievement should require the player to avoid every coin for a set distance of your choosing. Just a little bonus that some may discover, some may not.
I used to like this game, but ever since project nexus came out, I can't even play this anymore.
Really difficult, too buggy.
That is, however, what makes this game comparable to something like "I wanna be the guy". Very much "trial and error", the slightest fuck up ends your game early.
I used to spend hours wasting my time on Madness:combat but that game is REALLY difficult without cheats, and full of bugs. This is my new favorite time-waster.
This one GLOWS.
This is is a small peice of beauty in itself. Kudos to the creator of the music.
mehe.... I almost felt bad when I killed the clown...
simple, but altogether, fun.
thank you for the review
MeehClock here, newgrounds new critic! I have to say that this game is the best and most comparable to any sonic game on newgrounds, but not the best game. the controls were good, although on certain levels (particularly ice paradise) you would glitch and fall through the floor, earning a big fat WTFJUSTHAPPENOMFG. but besides that, pretty damn good!
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