maybe I was playing it wrong, but I'm not really sure what this game is trying to do. The ambition is definitely there, but I can't really tell what to think of the platforming/reaction elements.
I was about to ask where "beats" becomes a factor, and only just noticed while writing this that the clouds move in time with the beat. Is the music supposed to end up being a gameplay element, or just a stylistic choice? if the former, utilize rhythm in the gameplay more noticeably. If the latter, consider changing the title of the game (the title initially had me guessing about rhythm based mechanics)
the combat is a little boring and drawn out, the luck system isn't really a fully fleshed out concept yet, and you really just have to walk right & jump to win.
However, I can see that some heart has gone into style, animation, and music.
I'd definitely encourage the devs to keep working on this game, and hope to see what the end product feels like.